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Amiga Format CD 52
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Amiga Format AFCD52 (Issue 136, May 2000).iso
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dragon'slairii(timewarp).txt
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2000-02-23
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9KB
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362 lines
DRAGON'S LAIR II - TIME WARP
==============================
SCREEN 1
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When Dirk's mother-in-law starts to swing her rolling pin, push `LEFT'
SCREEN 2
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Press `DOWN' when the screen appears, then `RIGHT' when Dirk is on the
drawbridge to escape the tentacle's clutches.
SCREEN 3
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When the snake's head appears, press `FIRE' then move `RIGHT'.
SCREEN 4
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Pull `DOWN' as soon as the screen appears then `LEFT' to dodge the snake.
SCREEN 5
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As soon as the Dirk appears move `LEFT' to dodge the mother-in-law then
`UP' to jump on the snake.
SCREEN 6
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Push `UP' to jump to the next ledge.
SCREEN 7
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When the rock starts to shake from side to side, pull `DOWN' to make Dirk
jump of the ledge, then pull `DOWN' again before he jumps into the hole.
SCREEN 8
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When Dirk is sitting on the time-machine press `FIRE', then push `UP'.
SCREEN 9
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When the monster appears, press `FIRE' to make him retreat again.
SCREEN 10
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When the screen appears, push `UP' to make Dirk climb onto the time
machine, then quickly push `RIGHT' to make him jump towards the skeleton.
SCREEN 11
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When the serpent appears push `LEFT' then hit `FIRE'. Next push `LEFT'
again to jump safely out of the ribcage.
SCREEN 12
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Quickly pull `DOWN' when Dirk appears to make him land on the time-machine.
When he gets there, press `FIRE' to hit the snake.
SCREEN 13
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When Dirk lies own, press `FIRE' to swipe at the serpent underneath. Next,
quickly push `LEFT' to make Dirk hold onto the machine and then `LEFT'
again to pull himself onto it. Lastly,press `FIRE' to hit the last snake
SCREEN 14
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As soon as the screen appears, press `FIRE' straight away to destroy the
serpent, then quickly push `RIGHT'. When Dirk places the sword on the
time-machine then press `FIRE' to send Dirk right back to the prehistoric
ear.
SCREEN 15
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When Dirk arrives, push `UP' to make him face the flying dinosaur quickly
followed by `FIRE'. When the second dinosaur appears, then press `FIRE'
once again.
SCREEN 16
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Just before Dirk and the Pterodactyl reach Mordoc the Wizard, push `UP' to
avoid his staff.
SCREEN 17
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When the Pterodactyl reaches the right-hand side of the screen, press
`FIRE' to swipe at it and then push `UP' to drop down to the Pterodactyl
beneath you.
SCREEN 18
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When Dirk gets near the rocky ledge, push `RIGHT' to break free and jump
onto the ledge.
SCREEN 19
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When the screen appears, pull `DOWN' to make Dirk roll on his back, then
press `FIRE' to hit the Pterodactyl. As soon as the next scene appears,
pull `DOWN', then you must immediately press `FIRE'. When the third scene
appears, push `LEFT' and then quickly `RIGHT' to put on the wings, then
push `UP' as Dirk starts to run to make him take off.
SCREEN 20
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As soon as you see Daphne falling, pull `DOWN' to make Dirk swoop down to
catch her.
SCREEN 21
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Pull `DOWN' to make Dirk dive in the mud, then push `RIGHT' to collect the
sword. Finally push `UP' to get back to the time-machine.
SCREEN 22
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On this screen Dirk will climb the vine without you doing anything.
SCREEN 23
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When the angel appears, push `DOWN' then push `UP' to avoid the wan and
continue climbing.
SCREEN 24
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When Dirk appears through the clouds, pull `DOWN' to avoid the wand then
push left.
SCREEN 25
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Push `UP' twice to escape from the angel and the babies and climb over the
wall.
SCREEN 26
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When Dirk appears, push `LEFT' then `DOWN' to land on the branch, then push
`UP' then `RIGHT' to escape.
SCREEN 27
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When Dirk confronts the snake, press `FIRE' to swipe at it, then hit `FIRE'
again to make it drop Dirk. Finally, press `FIRE' once again to defend
yourself.
SCREEN 28
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Push `RIGHT' when Dirk starts to swing to the right, then push `UP'.
SCREEN 29
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Pull `DOWN' when Dirk is being carried up by the snake, then push `RIGHT'
when he drops to the floor.
SCREEN 30
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As soon as the snake starts licking, press `FIRE' to hit it.
SCREEN 31
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Press `FIRE' as soon as the screen appears to activate the time-machine.
SCREEN 32
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Push `UP' to make Dirk jump onto the rock and press `FIRE' to throw the
sword through the Wizard's arm.
SCREEN 33
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The scene continues ...
SCREEN 34
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Mordoc expresses his apparent distress at getting pierced by a sword.
SCREEN 35
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When the screen appears, push `UP', then `LEFT', then `DOWN' and finally
`RIGHT' to escape.
SCREEN 36
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Push `UP' to make Dirk jump on the rock, then push `RIGHT' and hit `FIRE'
to retrieve the Death Ring. Finally, push `LEFT' to escape.
SCREEN 37
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When Mordoc is just about to fire the energy bolt, push `UP' quickly
followed by `FIRE' to throw the Death Ring.
SCREEN 38
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The Death Ring falls on Mordoc's finger.
SCREEN 39
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As soon as the screen appears pull `DOWN' to retrieve the sword.
SCREEN 40
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Pull `DOWN' to leap from the rock and press `FIRE' to destroy the gas bag.
SCREEN 41
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Before the rocks above start to crumble, pull `DOWN' to jump to the floor,
then push `LEFT' and immediately after push `UP' to reach Daphne.
SCREEN 42
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When Dirk starts to bend over, pull `DOWN' to avoid the flying Pterodactyl,
then press `FIRE'. When the second Pterodactyl comes along, press `FIRE'.
SCREEN 43
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When the Pterodactyl appears, press `FIRE' to swipe at it and when it comes
around again, press `FIRE' to hit it.
SCREEN 44
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Daphne starts to awaken from her deep sleep.
SCREEN 45
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When the Pterodactyl comes along, press `FIRE'.
SCREEN 46
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The big finale. Daphne falls into Dirk's arms and they embrace
passionately ... that seems strangely familiar!
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